/*
 * Copyright (c) 2003 Sun Microsystems, Inc. All  Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 * -Redistributions of source code must retain the above copyright
 *  notice, this list of conditions and the following disclaimer.
 * 
 * -Redistribution in binary form must reproduct the above copyright
 *  notice, this list of conditions and the following disclaimer in
 *  the documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors
 * may be used to endorse or promote products derived from this software
 * without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT
 * BE LIABLE FOR ANY DAMAGES OR LIABILITIES SUFFERED BY LICENSEE AS A RESULT
 * OF OR RELATING TO USE, MODIFICATION OR DISTRIBUTION OF THE SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
 * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
 * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY
 * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, EVEN
 * IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed, licensed or intended for
 * use in the design, construction, operation or maintenance of any nuclear
 * facility.
 */

/*
 * @(#)AnimatingSurface.java	1.6 03/01/23
 */


package com.fanben100.gui;


/**
 * Demos that animate extend this class.
 */
public abstract class AnimatingSurface extends Surface implements Runnable {

    public Thread thread;

    public abstract void step(int w, int h);

    public abstract void reset(int newwidth, int newheight);


    public void start() {
        if (thread == null && !dontThread) {
            thread = new Thread(this);
            thread.setPriority(Thread.MIN_PRIORITY);
            thread.setName(name + " Demo");
            thread.start();
        }
    }


    public synchronized void stop() {
        if (thread != null) {
            thread.interrupt();
        }
        thread = null;
        notifyAll();
    }


    public void run() {

        Thread me = Thread.currentThread();

        while (thread == me && !isShowing() || getSize().width == 0) {
            try {
                thread.sleep(200);
            } catch (InterruptedException e) { }
        }

        while (thread == me) {
            repaint();
            try {
                thread.sleep(sleepAmount);
            } catch (InterruptedException e) { }
        }
        thread = null;
    }
}
